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Friday, June 17, 2011

Oh~!! More NERFS for Cannon Shooter

Well, as assumed , the dubious Adventurers-branched-off class - Cannon Shooter CAN'T be just having a plain tutorial on the Maple Island, a new map (There's only ICON currently) has been added, called Coco Island. (I wonder how chocolatic will it be??)

Coco Island , as you see there's a CANNON on it, well I am just making an ASSUMPTION.

And then, well, what will Nexon do if there's a class that is as overpowered as Mechanics ?


*sniffs* I know you have the answer in your heart , the current Overpowered class - Cannon shooter has just got raped with its skills...

Super Nerfs ! (As expected~) Especially that Monkey Power Boom with invincibility frames.
(1st Job advancement) The Basic of Cannon Shooting
Cannon Splash no longer has the ability to deal Damage of Time (DoT) or to make monsters burnt to get damage with time. However the damage has been increased by 20% which is 265% damage now.

Cannon Punch has its broken border of the skill icon fixed which is like this now.

Gigantic Backstep is a little slower now.





(3rd Job Advancement) The Advanced Cannon skills
Cannon Spike has its damage decreased by 60% which is 220% damage now.


Monkey Power Boom does not make you float in the sky now, damage has been increased by 68% which is 248% now, it hits 10 monsters with 5 times now, with 5 seconds of cool down
Animations have been revised a little.

Monkey Power Wave has 1080 millisecond of noise-attacking on mobs now

Extreme Vital only increases 20% HP instead of 25% now.

(4th Job Advancement) The Ultimate path of a Cannon Shooter
Cannon Bazooka has a huge decrease of 70% in damage which is 580% now !

Cannon Buster is no longer a multi-monster attacking skill. It has only 258% damage(Previously 320%) and only hits one monster, however it adds 15% Critical rate and fires 5 "bullets" at once now, animations have been changed as well.
Multi-Firing
Noted : this is not resized, the size has become smaller !
Cooler explosion effects

BattleShip Nautilus has its damage nerfed by 80% which is 520% now and it takes 3420ms which is longer time to fully cast the whole animations.

Dual Monkey Support has its damage increased by 100% which is 300% now , a new cooldown of 10 seconds is added but it only attacks one monster now. Its animations have been revised as well.
No Longer an earth-digging floating monkey :P
Flies with a holder O_O
Attack with the holder too




Double Lucky Dice has a more proper animation with 2 dices running now !

Also for more info on the additional effects with another dice~
If you get 1 for single or both You still eat ashes from them.
If you get 2 for both ,  Your defense will be increased by 40%
If you get 3 for both, both of your HP and MP will be buffed by 30%
If you get 4 for both, a 25% of critical rate is added
If you get 5 for both, your overall damage output will be buffed by 30%
If you get 6 for both, a lovely 40% EXP gained bonus will be granted !
















Spirit of a Pirate has a short 990 ms cast between intervals and consumes 20 more MP which is 80 MP cost per activations now.


Please make an unique tutorial area with something really new okay? Nexon
I saw some of the animations or images for the new skills or maps for any recently-revamped classes (JUMP! ed classes? Mage, Warrior or Bowman) , they use those recycled animations from the other classes and you just recoloured or designed it in a little.
Anyway, I worshiped your efforts but HOWEVER, by fair , you should give Thieves and Pirates a revamp , seriously.

3 comments:

  1. monkey rush pushes just 1 monster?... I don't see that working =/

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  2. The extraction says it aims one monster, i'll try it in KMST later..

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  3. YES NOW IT HAS 1V1 SKILS NOT ALL MOBBING!!!! I LOVE THIS CLASS!!!!!!!!!!!!!!!!

    ReplyDelete